Archive for the ‘3ds Max modeling’ Category

Gastric Rugae with Gastric Ulcer

In my advanced imaging class my last assignment was to create the interior of the stomach with an ulcer using the program Z Brush. I decided to do a cross-section of the stomach, and show an ulcer that has been caused by Helicobactor pylori infection. H. pylori is a bacteria that is one of the causes of stomach ulcers.

Working in Z Brush was a very new experience, and was not as intuitive as other programs that I have learned throughout this semester. After figuring out how to work in the program I found it to not be that bad. I designed my H. pylori bacteria in 3ds max and placed them in my layout in Photoshop. I like my finished design, and after tomorrow’s critique I may do some updates to my design that my classmates and instructor give me.

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Molecular Pharmacology Completed

I made some updates my molecular pharmacology assignment and this is the completed version. Not too much has changed. I added a dark purple tint to give some sense of difference between the extracellular and intracellular environment. I also added some additional blurriness to give a sense of depth.

Molecular Pharmacology

In my clinical sciences class my last project is to create an illustration of a G protein-coupled receptor (GPCR). How I choose to illustrate the GPCR is completely up to me. GPCR’s comprise a large protein family of trans membrane receptors that sense molecules outside the cell and activate inside signal transduction pathways and, ultimately, cellular responses. I decided to choose a GPCR from the protein data bank and create a 3D scene.

So this the scene that I have come up with. It still needs some work to be complete, but I like it so far.

New_GPCR_composite

2.5D Animation

As an exercise in my Advanced Imaging  class we had to take the molecular landscape that we created in Computer Visualizations last semester and create a small 2.5D animation in Adobe After Effects. A 2.5D animation is taking 2D images or photographs and making them appear as if they are in 3D space. Each piece of our landscape had to be on its own layer. A problem that arose was the fact that I did not save each layer individually. So, I had to go back into 3ds Max and render the different pieces of my landscape. From there I brought the pieces back into Photoshop and place them how I wanted them. Once I was completely done with my composition I imported my Photoshop file into Adobe After Effects.

For me working in Adobe After Effects was trail and error. I watched a few tutorials, but I was still frustrated at times. I learned a lot through my frustrations and errors, and I am happy with my small 2.5D animation. Please click on the link below to view my animation.

2.5D Molecular Landscape Animation

Polycystic Kidney Complete

I have finally completed my polycystic kidney project for my advanced imaging techniques class. Once I completed my polycystic kidney in Mudbox I exported my model into 3ds Max. In 3ds Max one of the goals was to try as best as possible to make our models look the same as they did in Mudbox. The other goal was to render our scene in layers so that we could reconstruct it in Photoshop, and make it look the same. Within photoshop I was able to exaggerate, tone down or create any effects I chose. So below is the final version of my project in the form of a poster.

Advanced Imaging Techniques

Well my summer semester has started off with a bang. In this advanced imaging techniques class that I am taking we will be learning how to use Mudbox. Our first assignment is to create a polycystic kidney and contrast it with a normal kidney in any layout that we desire. To begin we were given DICOM data of an actual person that we brought into Mimics to extract a normal kidney and ureter. Below is the beginning process of how I extracted the kidney and the ureter from the DICOM data.

From there I brought my kidney’s and ureter’s into 3ds Max. The goal now was to retopologize and UV Map the kidney’s and ureter’s. We were given the option to do this in 3ds Max or within Mudbox. I decided to begin in 3ds Max and see if I remembered how to do everything that I learned from last semester. Below is the extracted data that I imported into 3ds Max and my retopology and uv mapping of the right kidney.

Even though I like doing this process within 3ds Max I wanted to try using Mudbox. Firstly, to bring what I extracted from Mimics into Mudbix I first had to import my kidney’s and ureter’s into 3ds Max and then export them as a file recognizable by Mudbox. I found that I liked using Mudbox for the retopolpgy and uv mapping just as much as I liked doing it within 3ds Max. The best part being that within Mudbox the uv mapping is done for you. Below are my completed kidney’s and ureter’s. On Tuesday we will be learning more about sculpting and will be beginning the process of turning a normal kidney into a polycystic kidney. I’m really excited for that.

Chlamydophila pneumoniae Infestation

This is my final assignment for my Computer Visualization class. The purpose of this project was to create a 3d inner landscape in 3ds Max, and then fully realize the concept as an illustration in Photoshop. I chose to illustrate  Chlamydophila pneumoniae using alveolar macrophages to replicate and spread within alveolar tissue. Chlamydophila pneumoniae is a species of Chlamydophila, an obligate intracellular bacteria that infects humans and is a major cause of pneumonia. An obligate bacteria is a bacteria that grows and reproduces inside the cells of the host.

I had a lot of fun working on this project though it took a while to think how I was going to build my landscape, cells, and bacteria within 3ds Max. I find that I really like the subsurface scattering material. I built and rendered everything completely within 3ds Max. The only changes that I did within Photoshop were to lighten my C. pneumoniae, show the nucleus’s of the macrophages, and make my beams of light the slightest bit more yellow.

Overall I am very happy with the end result.

Updated Exercises in 3ds Max

In my Computer Visualization class in addition to the three assignments for the class I also had five exercises to complete. The exercises spanned the entire semester, and my professor wanted us to go back to all of the previous exercises and change or add to each exercise the new techniques that we have acquired throughout the semester. These are my updated exercises for the exercises introduced at the beginning of the semester.

Updated Red Blood Cells

Updated Hemostat

Updated Syringe

New Exercises in 3ds Max

The last two exercises in 3ds max were to create a scene using a molecule that we downloaded from the protein data bank, and to retopologize our face. So I imported the rhino virus from the protein data bank online and created a back ground for it. For those who do not know retopology is the process of taking an object that has a very dense mesh of polygons and reducing the amount of polygons needed as low as possible. So I can take an object that may have one million polygons and reduce it to a few thousand. This process makes the process of rendering easier later on.

Here is my rhino virus

 

Here is my face retopology

Cold EEZE Package Redesign Completed

I have finally completed my package redesign. I did not go with my initial concepts. I came up with a third concept that came about in my thinking of how cold medication is presented on television today. I thought of the mucinex and the toe fungus commercials that have animated characters to represent the desired effect of the medication. So I created my own cold virus character. In total I created six different looking cold viruses to place on my package. I really enjoyed creating these different little characters, and I like this design the best out of the three.

Here are my cold viruses.

Here is the finished design of the package.